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A Discrete-Event Simulation Model for Spaceport Operations (SPACESIM)

2004 NASA Kennedy Space Center Research and Technology Program Report

March 2005 - As Published in the NASA Kennedy Space Center Research 
and Technology 2004 Annual Report

The NASA vision for the spaceport of the future entails transitioning over time from very high-cost, research-oriented space launches with a relatively low frequency of launches to an environment where spaceports are commercialized for the space transportation industry and required to support multiple launches per day in a safe, cost-effective manner. The spaceport of the future may resemble, from an operational perspective, our current airports and seaports and will need to resolve many similar issues to today's transportation hubs. These issues include (1) safe and secure spaceport operations, (2) efficient movement of machinery and people through the spaceport, and (3) cost-efficient, affordable, and timely spaceport operations. Discrete-event simulation is in use to analyze detailed processes at modern-day seaports and airports. Like these more domestic ports, spaceport operations are labor-intensive and require extensive use of personnel and machinery. The efficiency of port operations is improved through proper utilization of port assets. Research for efficient spaceport operations using discrete event simulation can use seaport operations as a foundation toward similar efficiencies. The object-oriented discrete-event simulation system in development will address spaceport operations in the context of aerospace safety, mobility, and efficiency. The simulation system is built upon the Java programming language to provide for maximum portability and utilizes XML for standards-based data interchange. Development of the simulation model provides the underlying basis for follow-on activities such as 2-D and 3-D animation and other visualization capabilities. The overall goal of the spaceport simulation model is to maximize throughput, operational safety, and resource utilization, while minimizing the overall cost of operations.

SPACESIM Launch Vehicle Parameters

Benefits of this development effort include:

º The ability to play "what-if" scenarios in a simulated environment prior to making large capital investments.

º Improved visibility of potential operational problem areas within spaceports.

º Reusable hierarchies of space transportation and ground support objects for modeling integration efforts.

º Significant reduction in operational cost.

SPACESIM Flight Hardware Element Attributes and Process Times

The products provided by this project are:

º A Java-based discrete-event simulation engine.

º The SPACESIM Object-Oriented Hierarchy defining spaceport objects.

º The SPACESIM Process Maps defining spaceport processing functions.

º A user interface that will guide the user through the inputs required to run scenarios pertinent to the launch vehicles, spaceports, and schedule options desired (see figures).

SPACESIM Launch Vehicle Arrival Profile Parameters

SPACESIM Integrated Launch Vehicle Process Times

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